Harvesting is a new action which a Builder may undertake in order to clear a Bonus Resource from a tile, and provide a massive instantaneous stat yield to its parent city. The Serfdom and Public Works policy cards grant newly created Builders two extra charges.īuilders captured by military units will retain their current charge count.The Pyramids wonder grants all Builders one extra charge (retroactively for active Builders).The Governor Liang (The Surveyor) grants all Builders trained in the city she's in one extra charge with her default title Guildmaster.Qin Shi Huang's leader ability grants his Builders one extra charge.The Production cost of a Builder scales according to the following formula, in which x is the number of Builders you've trained or purchased:Ĭaptured Builders do not increase the cost of the next Builder, but Builders received for free do.īy default, the Builder only has three charges, but this can be increased in various ways: ![]() You can, of course, maintain one reserve unit for emergency repairs, although it often isn't worth it if you don't expect to have your lands pillaged by any sort of threat. These differences require a very different approach to using Builders - they are best used quickly, so that you can start enjoying the improvements they built ASAP. Second, its actions are instantaneous, instead of extending through various turns. First of all, it has limited uses (i.e., charges, which are also visually represented by the number of members in the unit), and automatically disbands after it expends these. ![]() The Builder is very different from the Worker of Civilization V. They can also be used to repair pillaged improvements (but not districts or their buildings, which must be repaired through the city production queue). They are used to create tile improvements (both on land and sea), collect resources, and build many different things within your cities' borders. The Builder is the basic building block of an empire, replacing the Workers from previous Civilization games.
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